Updates: two new levels, general decisions about the project.
I've added two more levels (2 more designed). The first game was not super fun, mostly a tutorial. Now there are two levels that should play like levels.
I realized this project will be kind of a reference for learning things in Godot. Drawing a menu, adding more music, etc. They will all end up here. Handle pain one redrawing the tiles and adding more tiles to the tilemap... it will be here.
Next steps are likely menus and gamepad support, though I might keep adding levels as I draw them.
Gameplay wise, there is A LOT to be done on controls. Most of the game revolves around this. Technically, I'd also like to figure out how to save the current level and allow some replaying of it. Although I like that it is painfull right know and you have to start it all over again. At least as long as the game scope is short.
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