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Reach the finish line
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Devlog
Things learnt from a Reach the Finish Line Prototype: a postmortem
December 28, 2024
by
pitchipitchinio
#godot, #postmortem
I learnt a lot making this prototype. So here we go with a postmortem style to say thanks for all the fish to Reach the Finish Line. If you are into postmortem: - Cool (classic) postmortems are here h...
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Black holes, animations and twines, menus and pad.
December 15, 2024
by
pitchipitchinio
#twine, #animation, #pixelorama
Time to add content. There's a new mechanic element, the black hole. It moves around (thank you Godot twine) amd freezes the player when it catches you. Animation is super easy but I'm happy I did my...
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Updates: two new levels, general decisions about the project.
November 23, 2024
by
pitchipitchinio
#updates, #planning
I've added two more levels (2 more designed). The first game was not super fun, mostly a tutorial. Now there are two levels that should play like levels. I realized this project will be kind of a refe...
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