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Reach the finish line

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Devlog

  • Things learnt from a Reach the Finish Line Prototype: a postmortem
    December 28, 2024 by pitchipitchinio#godot, #postmortem
    I learnt a lot making this prototype. So here we go with a postmortem style to say thanks for all the fish to Reach the Finish Line. If you are into postmortem: - Cool (classic) postmortems are here h... Continue reading
  • Black holes, animations and twines, menus and pad.
    December 15, 2024 by pitchipitchinio#twine, #animation, #pixelorama
    Time to add content. There's a new mechanic element, the black hole. It moves around (thank you Godot twine) amd freezes the player when it catches you. Animation is super easy but I'm happy I did my... Continue reading
  • Updates: two new levels, general decisions about the project.
    November 23, 2024 by pitchipitchinio#updates, #planning
    I've added two more levels (2 more designed). The first game was not super fun, mostly a tutorial. Now there are two levels that should play like levels. I realized this project will be kind of a refe... Continue reading
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